AI Insights · Timothy · September 2024
Top 5 Dynamic Games on iOS in Australia, Q3 2024
Discover the performance trends of the top 5 dynamic games on iOS in Australia during Q3 2024, with insights on downloads, revenue, and active users.
In the third quarter of 2024, the iOS gaming landscape in Australia was marked by notable performances from top dynamic games, as reported by Sensor Tower. Here's a closer look at how these games fared in terms of downloads, revenue, and weekly active users.
Roblox from Roblox Corporation maintained a strong presence with a consistent revenue stream, peaking at around $590K in the second week of September. Download numbers saw an upward trend towards the end of the quarter, reaching approximately 33K in the last week of September. However, weekly active users showed a gradual decline from around 1M to 870K throughout the quarter.
Pokémon GO by Niantic, Inc. experienced fluctuations in revenue, with a notable peak of $334K in the second week of July. Downloads remained relatively stable, averaging around 5K to 7K weekly. The game's weekly active users also fluctuated, peaking at 274K in early July before settling around 240K by the end of September.
Gardenscapes from Playrix showed a steady increase in revenue, reaching a high of $160K in the final week of September. Download numbers also increased significantly, starting at around 3K in early July and climbing to nearly 10K by the end of the quarter. Weekly active users grew steadily, starting at 48K and reaching approximately 58K by the end of September.
Homescapes, another title from Playrix, demonstrated a stable revenue trend, with figures generally hovering around $90K to $100K weekly. Downloads saw a noticeable jump in early September, peaking at over 5K. Weekly active users showed some variability, increasing from 27K in July to around 30K in early September before stabilizing at 26K by the quarter's end.
Gossip Harbor®: Merge & Story from Microfun Limited had a notable revenue increase, especially in mid-September, reaching over $119K. Downloads varied throughout the quarter, with a peak of 5K in mid-August. The game maintained a steady number of weekly active users, starting at 21K and peaking at 26K in late August.
These insights highlight the dynamic nature of the gaming market in Australia. For more detailed analytics and insights, visit Sensor Tower.